Double Fine, Tim Schafer use Kickstarter to raise $1.3 million for a new game. Yes, Million. Game developers take note - though obviously we're not all Tim Schafer, this may be a viable future model.
- $1.3 million. Damn.
- This is money used for the game, not counting profits from the game. Though there will be some money lost to swag, preorder issues, and others, it's still quite an impressive achievement. Or in short, more money to be made.
- Yes, this may be hard to apply to people starting out, but if you worked on a big game and got enough rep, or built up, Kickstarter may be a viable way to raise money.
- Everyone is watching this.